How to play Checkers
The aim of the game is to moves your checkers such there are no
available moves which your opponent can make. The usual way to do this is
to capture all of your opponent checkers.
To play the game the 2 players take it in turns to move one of their
checkers. Checkers can only move diagonally and can move 1 square forwards, either
left or right. You may only move a checker into an empty space.
To capture an opponent checkers you make a special move, where you jump
over your opponents checker with one of your own. If an opponents checker is adjacent
to one of your own, and there is an empty space behind it, you can jump your checker
into the space behind. Your opponents checkers is then removed from the board.
You must capture an opponents piece if it possible for you to do so! If
after capturing a piece, there is another capture which the piece you just moved
can make, then it must move again. You continue capturing until no more checkers
are available for taking.
You can promote a checker by reaching the other side of the board with it.
If one of your checkers reaches the opposite side, it becomes a 'king'. You may
then move this piece both backwards and forwards (giving a total of 4 available
directions) making the piece more powerful and valuable.
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